Take damage from exploding enemies and objects Make sure to check the shop before the finale for the last mech No reload button for the main gun (guns have different properties, can upgrade reload speed, Vulcan Gun can slow game flow to a crawl when the action gets intense and you need to wait for it to reload)īosses respawn in areas which you can re-enter but which remain hostile (can't escape once engaged in a fight) Having the right equipment can make some bosses much easier (Genoce in computer room)Īllies' mechs cannot be repaired if destroyed (they can be repaired during usage, yellow mech can't be re-bought in the same area you got it) You can gain plenty of levels by re-entering areas and clearing them out Good dialogue overall (tries a bit too hard to be badass at times which then again can be funny such as when the president rams an enemy mech)ĭouble jump and short flight (upgradeable)ĭash move (ASV), can jump down through platforms, nice visual effects, great art direction, allied cpu-controlled mechs (the AI kind of sucks but it's still cool, can't order them around or heal them (?)), alternate mechs to buy (different stats and abilities), decent variation (decent enemy variation, autoscrolling and underwater segments, chase, find and destroy, rescue, protect/hold out, key search, escape sequence), can block most projectiles with a shield (see Assault Suits Valken, similarly it doesn't work while in mid-air), save between missions (four slots), revisit beaten stages for equipment and reactions from NPCs, nice ending, good length (10+ hours), call for air strikes, decent arsenal of weapons (homing missiles, lasers, healing sphere, paralyse, gun drones, decoys, mines, floor seeker (see snake man)), some destructible scenery, nearly all enemies have health bars, you can review a mission objective in the pause menu, control config Plays a lot like the Assault Suits games (adds a shop, level up system, detailed story and hub world) Good customization options for your mech (and even the pilot)Įxit the mech to reach tight areas (and to use grenades, similar to Blaster Master) Level Design-7.5 Frustration-7.5 Fun-8 Originality-6.5Ĭhoose your own path between levels on a hub map Official Sound Trackįront Mission Series: Gun Hazard Original Sound Track was released in Japan in February 1996.Graphics-8.5 Sound-8.5 Control-7.5 Challenge-7 Story-6.5 It has not been officially localized into English, but did receive a fan translation from the Aeon Genesis group in 2004. Although this is a major change, recurring mechanics of the franchise such as mech (which the game refers to as "wanzers" a shortened form of wanderpanzer, or "walking armor") customization and an overworld map with level choices and a story involving military politics.įront Mission: Gun Hazard was first released in 1996 and rereleased via the Wii's Virtual Console in 2008. Front Mission: Gun Hazard switches the top-down isometric turn-based strategy for a side-scrolling shooter play style. It stands out from the rest of the games due to its significantly different gameplay. Front Mission: Gun Hazard is an early Front Mission game in Squaresoft's mech franchise, sitting between the first and second core games.
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